Full book
Schell, Jesse. The Art of Game Design: A Book of Lenses. Burlington, MA: Morgan Kaufmann, 2008. Print.
Reader
Costikyan, G (2002). I Have No Words
& I Must Design: Toward a Critical Vocabulary for Games. In Mayra
(ed.) CGDC Conference Proceedings. Tampere University Press. p. 9-34.
Journal
Aarseth, E (2001). "Computer Game Studies, Year One". Game Studies 1. http://gamestudies.org/0101/editorial.html
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